lunes, 31 de diciembre de 2012

Last post of the year 2012

So the world didn't end, which is awesome, but the year did, so here's the last post of this 2012. I'm thankful to God for one more awesome year. It's been a long/short one, if you know what I mean. I say so because it's been a log game-developing year with Imbossible 2, but it just happened so fast.


So this year has been almost exclusively related to Imbossible 2 and I'm very happy to say that it's almost done. It's been an exhausting yet exciting process, and thought it's been long and a lot of effort has been put to it, I've just enjoyed every single step. Right now it's going through the final polishing process and I'm changing some levels to make them more entertaining and rewarding. I thought I was going to be able to release the game in late November or the first days of December, but, as great developers as Blizzard or Rockstar do, I delayed the game to be able to polish it the most I can, and I think it was the best decision nonetheless.


I'm even getting some help from people who have tested the game and from a friend who is being kind of the Quality Assurance department (oh yeah, that sounds sweet!) and is helping me out testing, finding bugs and giving me overall ideas on the levels. This is being a huge help, because it's never the same to play your own stuff than having someone else play it. It's a totally different point of view. As the popular phrase says "if you want to really see your work, look at it from other people's eyes". Well, that's not a popular phrase, I made it up, but it basically describes the point here.

So I hope to get Imbossible 2 out some of these days if everything goes right on track. I'm excited for it and really hope and beg God that this turns out the best way.

Also I made another game for a Mochi contest, which is a 60 second game. I didn't win anything (between the 60 or so participants) but I got it sponsored for a good amount (taking in count it was done in like 5 days) so I was very pleased with that. The game is called Twisting Chamber With a Rabbit.


Jelly Hop, which is now the name for Blockhopper, isn't out yet due to some problems with the sponsor so I'm finding a new one. Hope to release it soon.

That's basically it for the year 2012. I wish you an awesome 2013, may God bless you all and all your gaming raise to another level! And if you want to Beta-test Imbossible 2, drop me a tweet at @Disciple777!

domingo, 21 de octubre de 2012

Bossibly releasing soon!

I don't want to post only once this year so here comes the first one a bit early into 2012! This year's been a hard-at-work one on Imbossible 2. And despite all the time spent in the game it's about a year and a half since I began working on it... and counting. It's been an exciting process and I've like the journey quite a lot. And now I'm on the final touches but there's still road to walk. I'm working on the menus at this moment, which is good because that means that the levels, story and almost everything is done, but yet to be reviewed and refined. I'll put some more attention on beta testing this time around aswell.

The last thing I did before getting on with the menu layouts was the story. It was like two weeks of drawing and arranging the scenes for telling the plot behind the game, and thank God it went well and I feel very satisfied with the outcome. I'm leaving you one of the scenes in this post.

There's about 19 levels total in the game (can't really say because the first one is like tutorial but also counted towards the global amount of levels). I'm thinking of making 2 locked levels per world. There's also stuff hidden all around the levels, which mostly are items that you can make your character wear. There are some power-ups too, like double jump, more speed, extra lives, you know, cool stuff!

So I think that's some info for this post, really hope and beg God to get the game done soon! Don't want to get over November without releasing it. See you in the next post!