sábado, 31 de diciembre de 2011

The last post of the year, 2011's edition.

This has been a tradition now for over.. 2 years. So I'm doing it again this time around. Maybe this post will be brief, but it's always good to share what the year has been about gamewise.

First, finally Blockhopper was finished. I made some final touches before a kind of definite wrap up, which were basically changing the main character for a more appealing one and adding better music. I think the final product is a nice game. Thank God, everything went well and we're releasing the game not only for Flash but also for iPhone (thanks to Tastyplay).

Another thing is that Imbossible 2 is about to cross it's finish line, or is very close. I'm only missing the final 3 levels or so. I really hope to get it done very soon as I'm excited for this new game. Thank God everything's working fine and I hope to get a good reception for this one. Also, Imbossible (the first one) will be released for iPhone thanks to Tastyplay. Getting into the iOS market is a huge step and oportunity for Giddel Creations and I'm very thankful for the proposition given by Tastyplay.

There could be a lot to tell about Imbossible 2, the levels and everything, but I won't write too long for now; just say that I'm trying to get new interesting twists. Picking the best is not that easy, but the ideas and the execution are going well. There will be a lot of work when the game is done too, after some testing. I'm planning to do more testing than usual this time, because I want every single detail to be as polished and user-friendly as it can get.

Wish you the best for this new 2012, that God's bless you, that you achieve many goals and make this new year rock! Happy new gaming!!


lunes, 2 de mayo de 2011

New shot!

Okay so I know it's still early, but who cares! Here's another screenshot of the new Imbossible. This is basically how the first levels are going to look like, not that messy but it's to give you an idea. Thank God everything's working fine this far and hope it continues like that. So here it is!



miércoles, 13 de abril de 2011

Imbossible too?

So it's the first post of the year. Man, time travels as fast as light sometimes! The thing is this year hopefully will be the one of the release of one of my favorite games of my own, the random, colorful and sometimes driving-you-mad, Imbossible.

Not too deep into the development as of today, but everything begins with a little something, and the work is in progress. I'm so excited, and hope and beg God this game does even better than the first one. First things first, I have written the possible threats the boss is going to be so lovingly dedicating to you aswell as the possible scenarios and main story. It's being a bit difficult to get the story to make sense because of the simple fact that in the first one *spoiler alert* you got the Golden Carrot, so I have to figure out a way of getting our hero involved in a fight for something. But guess that in this type of games story makes it better, but in the end if it doesn't make sense not many people will care that much; so something will pop out.

Right now I'm working on the main mechanics. Mostly refining the ones from the first, like making a new system of a sort of checkpoints that will get you to a nice comfortable place if you unfortunately fall into the void. I don't know how I didn't come up with this since the first one, because it's working better than the previous system. I'm also designing some of the surrounding elements for the levels, so I have some graphics to spice up the development of the game. I hope to make some more attractive graphics for this one. As I said, it's still in the first steps but here I leave you a screenshot of what it looks like. Notice that it won't look like that in the end, those ugly green blocks will be removed and forgotten forever.
As for the threats in this second title (man I love sequels!) I'm planning to go for some new and crazier twists, something unexpected and unimaginable, something that mankind hasn't seen before and that will change lives forever!! Well, maybe I'm exaggerating a bit :P but I want to surprise the player and get 'em to draw a smile on their faces as they discover every new challenge.

As another note for this post, Blockhopper is almost done. I think just sound fx and some final touches are missing and it's a wrap. This is a puzzle-platformer that I hope is going to entertain you as you pass the different levels by figuring the new way out without getting your blocks to fall. Here's a screenshot aswell. I tried to give it an interesting and unique graphic style with a background world of fantasy that will add to the experience of controlling a kangaroo that jumps on numbered blocks (what can be better than that?).

So basically that's about it as for now. Hope to have recent news on these two games and more in the near future. C'ya soon, play a lot & God bless!