martes, 15 de septiembre de 2009

Calculate Genius

Hey, here againg writing about some of the stuff going on. It's been very short since Head Action Soccer was finished, and now a new game has come. It is actually a very fast project, I started it last week, but was just able to work on the menu like 1 day because my sister had to use the computer for lots of College stuff. So I grabbed the game properly 'til yesterday & am very happy because, thank God, it's going really fast.

The game consists of only calculating. You don' have to do anything else but calculate. For example, a lot of objects appear in the screen and you have to calculate how many there are. Of course there's a given time for each so you can't count them. Then a textbox appear for you to introduce the number you believe is the correct. You'll then get a score from 0 to 100 according to your accuracy (still haven't worked on that part). I'm also thinking of giving certain bonuses for more accuracy, like doubling if you get the very exact number, or +50 if you get it over 95... stuff like that.

So the part of the process in which the game is at now, is that the games (or the skeleton of them) are done. Yay!!! It was actually pretty simple doing them. Of course some gave me a bit of trouble but finally everything came out well. Atm it is a total of 13 games. Kinda trying to squeeze my head to get more, but can't really get some other different enough to the ones that are already there. Of course, the graphics that are right now are descent enough for a 3 year old child. They are just sketches to see if the games worked. I think I finished the menu background, and now to the actual game graphics.

I hope to have it finished this week. It would be great to do so, cus most of the games take me like toooooo looooooooooong, and beg God I do.

So that's about it for this post. Have blessings!

jueves, 10 de septiembre de 2009

Head Action Soccer

So yeah, Head Action Soccer (actual name of the soccer game which might be changed though) is up for bidding on FGL :) Thank God, finally it's finished. Or just just some small tweaks to be done. It's been an exciting process on making this; it's been a challenge. I'm not used to get projects of this length done, basically because my games are more score-based and are short in its majority. But I always like it more to make games like this. It's very satisfacting to get it wrapped up.

So the final game has 32 teams, 3 game modes, 7 trophies, 2 tricks and some more stuff. I really hope, and believe God it will do well on FGL (or anywhere else), and even more with the audience. I really hope so, cus it's intended to provide fun to the gamers. I enjoy it quite a lot (but I always enjoy them :P) and my goal is to be able to make people enjoy it too.

The hardest part was probably the tournament and team arrangement. Getting it well done gives you some headaches every now and then, but that's the good part of it... what would it it doesn't make you pull your hair of desperation sometime?

Some people hate programming. In fact I think most people does. I don't. I like it as much as designing or even more. My weakest ability imo is animation. That is what I try to avoid, but if it has to be done then it has to. I don't quite dislike it. In fact I began with Flash because I wanted to animate. I just find it tedious sometimes if it is frame by frame drawing.

For this game it was special because of the customizable features. I couldn't only make a leg as a movie clip, and so with arms and else. I had to make, for example the outlines with the lights and shadows in one layer and the color in another and a mask over it. The color is a mc that has a mask applied to show only the needed parts. So it has a lot of layers. But it was very fun to make.

So that's about it. I may get into more details later. Atm I'm watching tv & writing this, so as a man, it's quite a task to do both right, so please excuse any mistake you find :P So cya soon! Blessings!