sábado, 31 de diciembre de 2011

The last post of the year, 2011's edition.

This has been a tradition now for over.. 2 years. So I'm doing it again this time around. Maybe this post will be brief, but it's always good to share what the year has been about gamewise.

First, finally Blockhopper was finished. I made some final touches before a kind of definite wrap up, which were basically changing the main character for a more appealing one and adding better music. I think the final product is a nice game. Thank God, everything went well and we're releasing the game not only for Flash but also for iPhone (thanks to Tastyplay).

Another thing is that Imbossible 2 is about to cross it's finish line, or is very close. I'm only missing the final 3 levels or so. I really hope to get it done very soon as I'm excited for this new game. Thank God everything's working fine and I hope to get a good reception for this one. Also, Imbossible (the first one) will be released for iPhone thanks to Tastyplay. Getting into the iOS market is a huge step and oportunity for Giddel Creations and I'm very thankful for the proposition given by Tastyplay.

There could be a lot to tell about Imbossible 2, the levels and everything, but I won't write too long for now; just say that I'm trying to get new interesting twists. Picking the best is not that easy, but the ideas and the execution are going well. There will be a lot of work when the game is done too, after some testing. I'm planning to do more testing than usual this time, because I want every single detail to be as polished and user-friendly as it can get.

Wish you the best for this new 2012, that God's bless you, that you achieve many goals and make this new year rock! Happy new gaming!!