miércoles, 7 de enero de 2009

The pause game

I still don't know the title for this one so I'll just name it "the pause game" temporarily, maybe it'll be called "The pause effect" or "The pause shooter", not shure yet. I've been working in this one maybe for 2 weeks now and I guess it's getting a good shape so far. I think it might be 70% done or a bit more. The ships are done, the weapons are done, or I hope so; I'm still thinking about adding more weapons.

The aim of the game is this: It is a shooter. A spaceship shooter. But you have an ability... you can pause the game!! Yeah, as you heard it!... or read it. Just imagine that. Everything still. Nothing moving. Nothing but peace in the middle of an intergalactic battle. No one bothers you... Well, if it wouldn't been done in videogames since Mario was a born (and before) it might have been a good idea now, don't you think so?

So yeah, you pause the game, but that's not it. While the game is paused, you can do what you want with everything on screen except for you ship. You use your mouse to move the other ships and bullets. Missiles and bombs, you can place them where you want.

When destroying enemies you gain points besides the score. These points count down when the game is paused so you can't stop the game forever, you have to be fast! These points are also used for your special weapons. If you want to use them, these points will low down.

So this is the point where the game is now. The enemies are all done. Maybe one or two more. The weapons are done. I think the next step is to organize how the game will advance. At this moment all the enemies appear as crazy and you get all kind of baddies from the beginning. I'll have to make it so the easier ones appear in the start and then things get harder. I'll also have to arrange the enemies in a proper order. They will be appearing according to their name "e1", "e2" and so on. So I'll have to put the easier ones with the lower names and so the tough guys go at the end.

Thanks for reading & Blessings!

The first post

Hey, how all you doing?

The reason for making this blog is this: I was working in a game at late hours and realized how would it be to have a place to write the process in game making; the ideas that come up; the options to go for and which one I chose; how I hope the game will turn out; how it is actually turning out; the problems that appear; dunno, that kind of stuff. Cus you know, this thing's like a journey. Every single game has it's own challenges, its own characteristics. You learn new things, old things come up, and all wraps up in a final product. So that's what this blog is for: the making of that final product. That one which is intended to impress your judge. The judge in front of the screen. The one that will tell you to better go fishing, or the one that will say "this game's awesome!". At the end no one cares how much programming did you use, how well you code it, your classes, functions, the time in making it, etc. At the end, your judge is the player.

Just a thought to spice things up a bit. So let's write about the gaming process. Blessings to y'all!