jueves, 19 de febrero de 2009

An advance on the now called Paralyse Attack

So, thank God I think the game is about to be finished. I think I've got a title for it, it will be "Paralyse Attack". It was going to be called "The Pause Shooter" but I got some comments of it being uninspired and it was right, what does "pause" and "shooter" have of interesting or appealing? So I hope that Paralyse Attack is a better title for it.

I have to thank two people who helped me out giving some very valuable feedback on the game: Jonas and Ali from flashkit. They really helped me out with some very good suggestions that were useful to polish the game. So I guess it's getting on the final line. Basically I need the menus and some tweaks I think. I need some more testing because I was testing it some days ago and then I realized that there was a point where your weapon evoluted so much that the amount of enemies wasn't enough to get rid of you almost by any way so at that point the game was terribly easy and you didn't even need of the paralyse feature to destroy your opponents. Due to that, I decided to delay the evolution of the special weapons in two aspects: first, you need to kill more enemies in order to get to the next level; second, the weapon will evolute more gradually because there was a point in the most powerful weapons where it made a big jump and increased its power into an almost undefeatable weapon from one level to the other one.

The cool thing about having those weapons as in any other shooter is that the enemies you had trouble defeating are no longer a menace, like the biggies in this one, which are some very large ships that appear every now and then trying to massacre you. So in later levels they will be a worm against you.

I think I'll try to get a bit of more feedback, just to make shure nothing is missing. I've learned some good lessons because of not getting feedback and just letting myself be the one that tests and suggests about the game. Oh yes, I've learned the lesson. Not that much maybe cus I still have the temptation of not doing it but It's necessary and very useful cus everyone has a different point of view and gets aware of things you didn't and have some cool ideas that very probably didn't pass through your mind. And I thank again to Jonas and Ali because of their help. Also my sister and my girlfriend which help me a lot in this stuff too.

So, things on the list:
-Finish the menus.
-Test if the weapons are ok.
-Add a sound when going up in levels.
-Get a good an noticeable roll-over effect when paralysed.
-Get the options done.

I guess that will be it, so hope to have this one soon. Though I have some work (thank God) on other one to get done, which is called "Water the Bombs". It is the first game with multiple languages that I do so its something new. It's cool to see the game in languages and symbols such as Japanese, which gets a feel of a Japanese game :P.

Thanks for reading & have much blessings from our God!